AI Insights · Timothy · January 2022
Top 5 io Games on Android in Latin America - Q4 2021
Discover the performance trends of the top 5 io games on the Android platform in Latin America during the fourth quarter of 2021, based on data from Sensor Tower.
During the fourth quarter of 2021, the top 5 io games on the Android platform in Latin America showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at their metrics, as reported by Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games saw fluctuations in weekly downloads, starting from approximately 252K at the beginning of October and ending the quarter with a peak of around 362K in the last week of December. Weekly revenue showed minor variations, peaking at about $133 in the final week of December. Active users also increased steadily from around 1.63M to nearly 2M by the end of the quarter.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES experienced a significant rise in weekly downloads, starting at about 234K and reaching a high of approximately 267K in the last week of December. The game’s weekly revenue fluctuated, peaking at around $330 in early November. Active users showed an overall upward trend, growing from about 3.14M to nearly 2.92M by the end of December.
slither.io from Lowtech Studios demonstrated consistent performance in weekly downloads, starting at around 246K and ending at approximately 282K. Weekly revenue remained relatively stable, peaking at about $56 in the last week of December. Active users saw a gradual increase from around 2.69M to nearly 2.93M over the quarter.
Monster Evolution: Demon DNA by Homa had varied weekly downloads, starting at approximately 216K and peaking at around 261K in mid-October, before stabilizing around 111K by the end of December. The game’s revenue remained low, with minor peaks reaching up to $9. Active users showed a downward trend initially, stabilizing around 254K by the end of the quarter.
Snowball.io from Geisha Tokyo, Inc. experienced growth in weekly downloads, starting at approximately 75K and peaking at around 164K in the week before Christmas. The weekly revenue saw minor fluctuations, peaking at about $43 in the last week of December. Active users increased steadily from around 344K to nearly 464K by the end of the quarter.
These insights, based on data from Sensor Tower, provide a comprehensive view of the performance of the top io games on Android in Latin America during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.